Space Siege secondary missions

Act 1

A Piece of Home

m1_s_scavenger

Assigned by: Gina
Start Location: Medical Center Delta
End Location: Medical Center Delta

Task: Find a palm frond in Hydroponics

Task: Find a radsuit from Engine 3 Control

Task: Find a rank insignia pin from Crew Quarters

Task: Find a barometer from Life Support

Task: Find a tiny crate from Hold

Task: Find a miniature shuttle from the Shuttle Bay

Task: Find a robotic arm from Maintenance

Task: Find a portable map of the Transport Center

Task: Find a hyperball from Colonist Recreation

Task: Find a circuit board from Astrogation

Stocking the Cupboards

m1_s_stock

Assigned by: One of the survivors
Start Location: Medical Center Delta
End Location: Hydroponics: Vegetation Farm

[With this mission, the player gets a better reward depending on how many of the tasks he completes.  This is also a good candidate for gimmick-based tasks, such as the WoW-like "find boxes of food, then process them in a particular location. You have a chance to get a good result from the processing. Bring me 10 good results."]

Task: Bring back at least 12 high-quality ration packets

Task: Bring back at least 6 disinfected meat rations from dead animals

Task: Find at least 8 plants in the Vegetable Farm that can be augmented with proteins to increase their yield

Task: Add protein compounds to the water supply in Irrigation

[This task should only appear if the player blows up water tanks in the "Electrocution" quest in Act 1.]

Atmospheric Conditions

m1_s_atmosphere

Assigned by: Gina
Start Location: Medical Center Delta
End Location: Life Support: Atmosphere

Task: Flood the tertiary OxySup control room with 400% oxygen

Task: Destroy (with fire damage) the overgrowth of algae in Irrigation

[This task should only appear if the player blows up water tanks in the "Voltage" quest in Act 1.]

Task: Reboot the atmospheric control system

Task: Use HR-V to navigate through tunnels and blow up fans to proceed

Task: Get to a pressurized subway car to wait for the atmospherics control to reboot

Task: Use the atmospheric control terminal to fix the oxygen flow levels to MCD

NIS-3: Oxygen flow is restored to MCD

Immovable Objects

m1_s_invincible

Assigned by: [automatically assigned when you visit the Atrium in Act 2]
Start Location: Hydroponics: Atrium
End Location: Hydroponics: Atrium

Task: Find something suitable to use as a mortar tube (vulcanized tubes in the Hold)

Task: Find something suitable to use as a propellant (nitrocellulose in Hydroponics)

Task: Find something that can be converted into armor-piercing weaponry (construction microbots in Colonist Quarters)

Task: Reprogram the construction microbots to become armor-piercers

Task: Fire the canister of microbots into the invincible alien minibosses

[If the player is completely pure at this point, then this mission proceeds normally.  If he has any cybernetic enhancements, the reward is partially damaged by the remaining overzealous construction bots.]

NIS-2: Nanobots eat away at the invincible alien minibosses

Weather Forecast

m1_s_weather

Assigned by: [automatically assigned when you encounter the broken computer in LSAtmo]
Start Location: LSAtmo
End Location: LSAtmo

[The atmospheric computer in LSAtmo is supposed to be able to regulate any temperature shift, based on proximity to stars, increased humidity in Hydroponics, etc.  However, the computer was modified by aliens in order to slowly change the ship's environments to better suit them.  The player must take the atmospheric sensor component to different locales to reset its calibrations.]

Task: Expose the atmospheric sensor to a hot, arid environment (Engine Control Room)

Task: Expose the sensor to a hot, humid environment (saunas in Colonist Recreation)

Task: Expose the sensor to a cold, dry environment (walking on the hull in Act 3)

Task: Expose the sensor to a cold, wet environment (flooded coldsleep pod)

Task: Reinstall the fully functional atmospheric sensor

Act 2

Moore's Law

m2_s_hrvupgrades

Assigned by: [automatically assigned when the player kills his first robot in act 2]
Start Location: ?
End Location: ?

Task: Find something to use for a HR-V weapon upgrade (take a picture of an earth-mover drill in the Hold)

NIS-4: Snapshot (just a still three-second frame) of the earth-mover

Task: Find something to use for a HR-V ranged attack upgrade (the explosive device in the Hold)

[This one is a timed mini-mission where the player and PILOT's forces are both blowing up crates in the Hold, in an attempt to find the upgrade part first.]

Task: Find something to use for a HR-V laser attack upgrade (a sapphire, a diamond, a ruby, and an emerald from Colonist Quarters)

Task: Find something to use for a HR-V speed upgrade (an alternate neural pathway matrix from a child's toy in Colonist Quarters)

Leave No Man Behind

m2_s_course

Assigned by: Frank
Start Location: Medical Center Delta
End Location: Bridge

[An overzealous junior officer decided during the prologue that the only way to survive was to separate the front section of the ship.  Along the way, we'll find out that due to PILOT's negligence in its primary duty, the ship is headed for an asteroid belt.]

Task: Go to Astrogation and stop the front section's separation

NIS-3: Reveal of the three officers who have shot themselves

Task: Find Admiral Bennett and acquire his override key

Task: Find Major Morris and take her override key

Task: Find Sergeant Major Jankowski and get his override key

Task: Go to the Bridge and re-plot a course

A Needle in a Stack of Needles

m2_s_ninja

Assigned by: [automatically assigned when the pre-release ninja spawns for the first time]
Start Location: ?
End Location: Engine Maintenance

[The "experimental cyber ninja" is one of the last enemies introduced in the game, but earlier on, we're going to use a differently skinned (and maybe less scary-looking) version for this mission.  Once the player gains access to Engine Maintenance, the ninja will spawn in the next area that has cybers as an enemy.  One of the NPC's will remark that the ninja looks like it carries something valuable, right as it runs away.]

Task: Go to Engine Maintenance and program the replicator to construct the ninja summoning device

Task: Wait for the monolith to finish construction

Task: Go back to Engine Maintenance and modify the construction algorithm

Task: Wait for the monolith to finish construction

Task: Catch the ninja and defeat it

Sharks in the Water

m2_s_sharks

Assigned by: Zachary
Start Location: Medical Center Delta
End Location: Medical Center Delta

[There's a rotten apple in most bunches, and this guy is that apple.  He wants the player to go to colonist quarters and crew quarters and steal the valuables from people there.  However, he will quickly discover that this stuff is useless to him, and will agree to give it away to people.  Nice transition for him.]

Task: Find at least 20,000 credits from Colonist Quarters

Task: Find the deeds to land plots on the targeted colony planet

Task: Collect enough CQ keycards to give everyone their own room

[The number of required keycards should equal the number of people that have been rescued to this point.]

Last Words

m2_s_lastwords

Assigned by: [automatically assigned when Seth finds Markus's PDA after rescuing Grace]
Start Location: n/a
End Location: Medical Center Delta

Task: Find more clues to the whereabouts of Grace's husband

Task: Search the surrounding area for Grace's husband

Task: Let Grace talk to her husband through your commlink

NIS-3: Grace talks to her husband

Task: Leave a weapon with Grace's husband so he can take his own life

Task: Return Markus's bracelet to Grace

[If the player has any cybernetic enhancements, then Grace doesn't trust him at the end of this mission and gives a lesser reward.  If the player is completely pure, then Grace will look to him for comfort, and give him a better reward.]

'...Or, Through Inaction, Allow a Human Being to Come to Harm'

m2_s_snufffilm

Assigned by: DeSoto
Start Location: Medical Center Delta
End Location: Medical Center Delta

Task: Find someone who is being converted to a cyber

Task: Record video of the conversion taking place

NIS-2: "Video" of the conversion process

Task: Stun the produced cyber and remove the cybernetic enhancements

Task: Escort Hector back to MCD

[If the player has any cybernetic enhancements, then Hector freaks out and doesn't want anything to do with him after being rescued.  If the player is completely pure, then Hector will latch on to him and give him an additional reward.]

Task: Discuss the results of the experiment with Dr. DeSoto

In Our Midst

m2_s_mystery

Assigned by: [automatically assigned when the player returns to MCD for the second time after rescuing everyone from the freighter (and doesn't talk to "Adam")]
Start Location: Medical Center Delta
End Location: Medical Center Delta

["Adam" is a very heavily cybernetically enhanced boy.  When the player brings everyone back to MedCenter after rescuing the freighter, PILOT reprograms him and turns him into an assassin.  If the player doesn't talk to him and expose him, he will start killing other survivors, at which point this mission begins.]

Task: Look for clues to Tommy's death

Task: Look for clues to Raina's death

Task: Look for clues to Callisto and Rhea's deaths

A Million to One

m2_s_curefiona

Assigned by: Fiona
Start Location: Medical Center Delta
End Location: Medical Center Delta

Task: Ask DeSoto about the possibility of curing Fiona's deafness

Task: Collect 9 pieces of [alien material 2]

Task: Collect 16 lengths of Fullerine Nanotube Wire

Task: Collect 7 samples of [alien body fluid 1]

Task: Collect 1 [battery 6]

Task: Return the materials to DeSoto

NIS-2: DeSoto cures Fiona's deafness

With Friends Like These...

m2_s_cyberarm

Assigned by: [automatically assigned when the player finds the e-mail from Frank's friend in Engine Maintenance at the beginning of act 2]
Start Location: Engine Maintenance
End Location: Medical Center Delta

[This quest starts when the player clicks on a special computer in Engine Maintenance.  A PDA entry on a dead body talks about a fearsome cyber that has been killing survivors in the Hold area.  Frank chimes in and says he recognizes the description of the cyber, and pleads with the player to take him out.]

Task: Find Frank's friend and defeat him

Task: Find [first piece of the cyber-arm]

Task: Find [second piece of the cyber-arm]

Task: Bring the materials to DeSoto and install the cybernetic arm enhancement

What Might Have Been

m2_s_cyberleg

Assigned by: [automatically assigned when the player finds the cyber-leg plans in Hold B in the middle of act 2]
Start Location: Hold B
End Location: Medical Center Delta

Task: Find [first piece of the cyber-leg]

Task: Find [second piece of the cyber-leg]

Task: Find [third piece of the cyber-leg]

Task: Bring the materials to DeSoto and install the cybernetic leg enhancement

Home Security

m2_s_defense

Assigned by: Jake
Start Location: Medical Center Delta
End Location: Medical Center Delta

[After PILOT reveals itself, Jake is concerned that MCD's defenses will no longer be enough to protect them.  He asks Seth to go looking for materials to upgrade the defenses].

[If the player successfully completes this mission, then the number of attacking forces during the "Defense" mission should be noticeably reduced.]

Task: Find at least 10 [quest item 1]

Task: Find at least 15 [quest item 2]

Task: Find at least 10 [quest item 3]

Task: Bring the pieces back to Jake so he can upgrade the MCD defenses

[If the player brings back 15 of [piece 1], 20 of [piece 2], and 20 of [piece 3], then Jake uses the extra materials to make a weapon customization component.]

Act 3

Structural Integrity

m3_s_hull

Assigned by: [automatically assigned when you go back to Exterior Maintenance in Act 3]
Start Location: Exterior Maintenance
End Location: Exterior Maintenance

When the player depressurizes Exterior Maintenance at the end of Act 3, all of the robots responsible for fixing small damage to the Armstrong's hull were vented into space.  However, after traveling through an asteroid field, thousands of quarter-sized holes have appeared in the hull.  If left alone, they will eventually cause a hull breach.

Task: Access the reserve hullbots in Cargo Transport

(This task fails when the player discovers that they're inaccessible)

Task: Go to Shuttle Bay and use the cranes to access Cargo Epsilon

Task: Download the schematic for hullbots from the terminal in the supply crate

(Because all of the hullbots have oxidized and are non-functional)

Task: Upload the hullbot schematic to the manufactory in Exterior Maintenance

Parting Gifts

m3_s_pods

Assigned by: [automatically assigned when encountering the special container for the first time in Act 3]
Start Location: n/a
End Location: n/a

NIS-4: Brief slow zoom on a receptacle when the player clicks on it for the first time

Task: Destroy 10% of the alien seed receptacles on the ship

Task: Destroy 25% of the alien seed receptacles on the ship

Task: Destroy 50% of the alien seed receptacles on the ship

Task: Destroy 95% of the alien seed receptacles on the ship

Task: Destroy 100% of the alien seed receptacles on the ship

[Cyber-Brain Mission]

m3_s_cyberbrain

Assigned by: [automatically assigned when the player finds the cyber-brain plans in the Shuttle Bay in act 3]
Start Location: Shuttle Bay
End Location: Medical Center Delta

Task: Find [first piece of the cyber-brain]

Task: Find [second piece of the cyber-brain]

Task: Find [third piece of the cyber-brain]

Task: Find [fourth piece of the cyber-brain]

Task: Find [fifth piece of the cyber-brain]

Task: Bring the materials to DeSoto and install the cybernetic brain enhancement

Rescue Missions

For more information on these characters, see the Characters doc.

The Champion

m1_r_champion

Name: Raina Silvanti
Location: Colonist Recreation

Task: Catch up to Raina and defend her

[She keeps outrunning the player because of her augmented legs]

Task: Escort Raina to safety

The Star

m1_r_star

Name: Lily Serrano
Location: Colonist Living Quarters A

Task: Get Lily out of the locked room

Task: Escort Lily to safety

[Plain rescue.  This is potentially a love interest for the player, so we can make the area light on combat and heavy on conversation.]

The Rival

m1_r_rival

Name: Bronson Gutierrez
Location: Crew Quarters A

[When the player encounters this guy, he's pinned down by lots of ranged weapons fire – he was trying to fight his way to the transit car to get to MCD, but since he doesn't have all the gear that the player does, he couldn't make it.  Once he teams up with Seth, the two are quite a team.]

Task: Escort Sergeant Gutierrez to safety

[When the player reaches him, Bronson challenges the player to a competition to see who can get the most kills on the way to the transit car.  If the player beats him, Gutierrez will give him his weapon's customization component after the mission, back at MCD.]

Task: Get more kills than Bronson

The Endangered

m1_r_endangered

Name: Fiona Liang
Location: Hydroponics: Protein Synthesis

Task: Escort Fiona to safety

Task: Clear the room of enemies so Fiona will follow you

[Should have to do this three or four times]

The Sisters

m1_r_twins

Names: Callisto & Rhea Sinclair
Location: Transport Center

Task: Get the Sinclair sisters to safety

[Should be a plain rescue, since there are two of them.  We can have flash grenade-throwing enemies here that blind one of the two, and the player has to defend her until her vision returns.]

The Ensign

m2_r_ensign

Name: Max Jacobson
Location: Crew Recreation

Task: Get Max to safety

Task: Protect Max while he gathers materials

[When the player finds him, Max won't accompany him until he collects supplies from the area, like food, water, power sources, etc.  While it may seem flighty and wrongheaded at the time, once the player gets back to MCD, the other NPC's will appreciate what Max has brought to them.]

The Muscle

m2_r_muscle

Name: Thomas Dykstra
Location: Cargo Transport

Task: Recharge Tommy to bring him along

[The fiction here can be that his cybernetic attachments have been EMP-ed out, and the player needs to recharge him occasionally to get him to come with you.]

Task: Get Tommy to safety

The Beauty

m2_r_beauty

Name: Alexis O'Neill
Location: Hold A

Task: Find Alexis in one of the cargo containers

[Player must spend energy to open each one]

Task: Get Alexis to safety

The Researcher

m2_r_researcher

Name: Grace Paxson
Location: Colonist Living Quarters B

Task: Get Grace to safety

[Plain rescue.  Grace will feature heavily in a mission later, so we don't need much for her here.]

The Patient

m2_r_patient

Name: Sidney Langella
Location: Hold B

Task: Get to Sidney before he falls

[When the player initially encounters him, he's hanging from a ledge in order to hide from cybers – thanks to his surgery by DeSoto years ago, his arms don't fatigue normally.  So the player has five minutes to get to him before he plummets to his death.]

Task: Escort Sidney to safety

The Survivalist

m2_r_survivalist

Name: Leon Montgomery
Location: Engine Maintenance

Task: Convince Leon you're not going to kill him

[He protects himself with explosives and traps.  Doesn't believe that the player is there to help him.]

Task: Escort Leon to safety

The Assistant

m3_r_robot

Name: "Parker" (robot)
Location: Shuttle Control

Task: Escort Parker to safety

[On the way to rescue Parker, there are a bunch of open doors with inactive unlimited (no XP) bot generators behind them, and closed doors with treasure behind them.  On the way back to the transit car, the player can use HR-V and Parker together to switch the states on these doors.]

The Youth (from this mission)

Names: Dennis Mercer, Olivia Madison, and Stuart Westlake
Location: Colonist Coldsleep A & B

The Officer (from this mission)

Name: Ellen Larsen
Location: Engine Maintenance

The Saint (in the freighter)

Name: Eric Langway
Location: Shuttle Bay

The Pragmatist (in the freighter)

Name: Zachary Rhodes
Location: Shuttle Bay

The Stowaway (in the freighter)

Name: Marie Bouchard
Location: Shuttle Bay

The Redemption (in the freighter)

Name: Caitlin Murphy
Location: Shuttle Bay


Ability-Unlocking Missions

[Armor Break Clip]

m_a_armorbreak

Assigned by: [automatically assigned when the player encounters the first Armor Break Clip-locked door]
Start Location: ?
End Location: ?

Task: Collect [x] [item 1]

Task: Collect [x] [item 2]

Task: Collect [x] [item 3]

[Explosives 1]

m_a_explosives1

Assigned by: [automatically assigned when the player encounters the first Explosives 1-locked door]
Start Location: ?
End Location: ?

Task: Collect [x] [item 1]

Task: Collect [x] [item 2]

Task: Collect [x] [item 3]

[Explosives 2]

m_a_explosives2

Assigned by: [automatically assigned when the player encounters the first Explosives 2-locked door]
Start Location: ?
End Location: ?

Task: Collect [x] [item 1]

Task: Collect [x] [item 2]

Task: Collect [x] [item 3]

Martyr Complex

m_a_drone

Assigned by: [automatically assigned when the player encounters the first Kamikaze Drone-locked door]
Start Location: ?
End Location: ?

Task: Collect [x] [item 1]

Task: Collect [x] [item 2]

Task: Collect [x] [item 3]

Unequal Protection

m_a_shield

Assigned by: [automatically assigned when the player encounters the first Shield-locked door]
Start Location: ?
End Location: ?

Task: Collect [x] [item 1]

Task: Collect [x] [item 2]

Task: Collect [x] [item 3]

Knock, Knock

m_a_deadlyattack

Assigned by: [automatically assigned when the player encounters the first Deadly Attack II-locked door]
Start Location: ?
End Location: ?

Task: Collect [x] [item 1]

Task: Collect [x] [item 2]

Task: Collect [x] [item 3]