m1_s_scavenger
Assigned by: Gina
Start Location: Medical Center Delta
End Location: Medical Center Delta
m1_s_stock
Assigned by: One of the survivors
Start Location: Medical Center Delta
End Location: Hydroponics: Vegetation Farm
[With this mission, the player gets a better reward depending on how many of the tasks he completes. This is also a good candidate for gimmick-based tasks, such as the WoW-like "find boxes of food, then process them in a particular location. You have a chance to get a good result from the processing. Bring me 10 good results."]
[This task should only appear if the player blows up water tanks in the "Electrocution" quest in Act 1.]
m1_s_atmosphere
Assigned by: Gina
Start Location: Medical Center Delta
End Location: Life Support: Atmosphere
[This task should only appear if the player blows up water tanks in the "Voltage" quest in Act 1.]
NIS-3: Oxygen flow is restored to MCD
m1_s_invincible
Assigned by: [automatically assigned when you visit the Atrium in Act 2]
Start Location: Hydroponics: Atrium
End Location: Hydroponics: Atrium
[If the player is completely pure at this point, then this mission proceeds normally. If he has any cybernetic enhancements, the reward is partially damaged by the remaining overzealous construction bots.]
NIS-2: Nanobots eat away at the invincible alien minibosses
m1_s_weather
Assigned by: [automatically assigned when you encounter the broken computer in LSAtmo]
Start Location: LSAtmo
End Location: LSAtmo
[The atmospheric computer in LSAtmo is supposed to be able to regulate any temperature shift, based on proximity to stars, increased humidity in Hydroponics, etc. However, the computer was modified by aliens in order to slowly change the ship's environments to better suit them. The player must take the atmospheric sensor component to different locales to reset its calibrations.]
m2_s_hrvupgrades
Assigned by: [automatically assigned when the player kills his first robot in act 2]
Start Location: ?
End Location: ?
NIS-4: Snapshot (just a still three-second frame) of the earth-mover
[This one is a timed mini-mission where the player and PILOT's forces are both blowing up crates in the Hold, in an attempt to find the upgrade part first.]
m2_s_course
Assigned by: Frank
Start Location: Medical Center Delta
End Location: Bridge
[An overzealous junior officer decided during the prologue that the only way to survive was to separate the front section of the ship. Along the way, we'll find out that due to PILOT's negligence in its primary duty, the ship is headed for an asteroid belt.]
NIS-3: Reveal of the three officers who have shot themselves
m2_s_ninja
Assigned by: [automatically assigned when the pre-release ninja spawns for the first time]
Start Location: ?
End Location: Engine Maintenance
[The "experimental cyber ninja" is one of the last enemies introduced in the game, but earlier on, we're going to use a differently skinned (and maybe less scary-looking) version for this mission. Once the player gains access to Engine Maintenance, the ninja will spawn in the next area that has cybers as an enemy. One of the NPC's will remark that the ninja looks like it carries something valuable, right as it runs away.]
m2_s_sharks
Assigned by: Zachary
Start Location: Medical Center Delta
End Location: Medical Center Delta
[There's a rotten apple in most bunches, and this guy is that apple. He wants the player to go to colonist quarters and crew quarters and steal the valuables from people there. However, he will quickly discover that this stuff is useless to him, and will agree to give it away to people. Nice transition for him.]
[The number of required keycards should equal the number of people that have been rescued to this point.]
m2_s_lastwords
Assigned by: [automatically assigned when Seth finds Markus's PDA after rescuing Grace]
Start Location: n/a
End Location: Medical Center Delta
NIS-3: Grace talks to her husband
[If the player has any cybernetic enhancements, then Grace doesn't trust him at the end of this mission and gives a lesser reward. If the player is completely pure, then Grace will look to him for comfort, and give him a better reward.]
m2_s_snufffilm
Assigned by: DeSoto
Start Location: Medical Center Delta
End Location: Medical Center Delta
NIS-2: "Video" of the conversion process
[If the player has any cybernetic enhancements, then Hector freaks out and doesn't want anything to do with him after being rescued. If the player is completely pure, then Hector will latch on to him and give him an additional reward.]
m2_s_mystery
Assigned by: [automatically assigned when the player returns to MCD for the second time after rescuing everyone from the freighter (and doesn't talk to "Adam")]
Start Location: Medical Center Delta
End Location: Medical Center Delta
["Adam" is a very heavily cybernetically enhanced boy. When the player brings everyone back to MedCenter after rescuing the freighter, PILOT reprograms him and turns him into an assassin. If the player doesn't talk to him and expose him, he will start killing other survivors, at which point this mission begins.]
m2_s_curefiona
Assigned by: Fiona
Start Location: Medical Center Delta
End Location: Medical Center Delta
NIS-2: DeSoto cures Fiona's deafness
m2_s_cyberarm
Assigned by: [automatically assigned when the player finds the e-mail from Frank's friend in Engine Maintenance at the beginning of act 2]
Start Location: Engine Maintenance
End Location: Medical Center Delta
[This quest starts when the player clicks on a special computer in Engine Maintenance. A PDA entry on a dead body talks about a fearsome cyber that has been killing survivors in the Hold area. Frank chimes in and says he recognizes the description of the cyber, and pleads with the player to take him out.]
m2_s_cyberleg
Assigned by: [automatically assigned when the player finds the cyber-leg plans in Hold B in the middle of act 2]
Start Location: Hold B
End Location: Medical Center Delta
m2_s_defense
Assigned by: Jake
Start Location: Medical Center Delta
End Location: Medical Center Delta
[After PILOT reveals itself, Jake is concerned that MCD's defenses will no longer be enough to protect them. He asks Seth to go looking for materials to upgrade the defenses].
[If the player successfully completes this mission, then the number of attacking forces during the "Defense" mission should be noticeably reduced.]
[If the player brings back 15 of [piece 1], 20 of [piece 2], and 20 of [piece 3], then Jake uses the extra materials to make a weapon customization component.]
m3_s_hull
Assigned by: [automatically assigned when you go back to Exterior Maintenance in Act 3]
Start Location: Exterior Maintenance
End Location: Exterior Maintenance
When the player depressurizes Exterior Maintenance at the end of Act 3, all of the robots responsible for fixing small damage to the Armstrong's hull were vented into space. However, after traveling through an asteroid field, thousands of quarter-sized holes have appeared in the hull. If left alone, they will eventually cause a hull breach.
(This task fails when the player discovers that they're inaccessible)
(Because all of the hullbots have oxidized and are non-functional)
m3_s_pods
Assigned by: [automatically assigned when encountering the special container for the first time in Act 3]
Start Location: n/a
End Location: n/a
NIS-4: Brief slow zoom on a receptacle when the player clicks on it for the first time
m3_s_cyberbrain
Assigned by: [automatically assigned when the player finds the cyber-brain plans in the Shuttle Bay in act 3]
Start Location: Shuttle Bay
End Location: Medical Center Delta
For more information on these characters, see the Characters doc.
m1_r_champion
Name: Raina Silvanti
Location: Colonist Recreation
[She keeps outrunning the player because of her augmented legs]
m1_r_star
Name: Lily Serrano
Location: Colonist Living Quarters A
[Plain rescue. This is potentially a love interest for the player, so we can make the area light on combat and heavy on conversation.]
m1_r_rival
Name: Bronson Gutierrez
Location: Crew Quarters A
[When the player encounters this guy, he's pinned down by lots of ranged weapons fire – he was trying to fight his way to the transit car to get to MCD, but since he doesn't have all the gear that the player does, he couldn't make it. Once he teams up with Seth, the two are quite a team.]
[When the player reaches him, Bronson challenges the player to a competition to see who can get the most kills on the way to the transit car. If the player beats him, Gutierrez will give him his weapon's customization component after the mission, back at MCD.]
m1_r_endangered
Name: Fiona Liang
Location: Hydroponics: Protein Synthesis
[Should have to do this three or four times]
m1_r_twins
Names: Callisto & Rhea Sinclair
Location: Transport Center
[Should be a plain rescue, since there are two of them. We can have flash grenade-throwing enemies here that blind one of the two, and the player has to defend her until her vision returns.]
m2_r_ensign
Name: Max Jacobson
Location: Crew Recreation
[When the player finds him, Max won't accompany him until he collects supplies from the area, like food, water, power sources, etc. While it may seem flighty and wrongheaded at the time, once the player gets back to MCD, the other NPC's will appreciate what Max has brought to them.]
m2_r_muscle
Name: Thomas Dykstra
Location: Cargo Transport
[The fiction here can be that his cybernetic attachments have been EMP-ed out, and the player needs to recharge him occasionally to get him to come with you.]
m2_r_beauty
Name: Alexis O'Neill
Location: Hold A
[Player must spend energy to open each one]
m2_r_researcher
Name: Grace Paxson
Location: Colonist Living Quarters B
[Plain rescue. Grace will feature heavily in a mission later, so we don't need much for her here.]
m2_r_patient
Name: Sidney Langella
Location: Hold B
[When the player initially encounters him, he's hanging from a ledge in order to hide from cybers – thanks to his surgery by DeSoto years ago, his arms don't fatigue normally. So the player has five minutes to get to him before he plummets to his death.]
m2_r_survivalist
Name: Leon Montgomery
Location: Engine Maintenance
[He protects himself with explosives and traps. Doesn't believe that the player is there to help him.]
m3_r_robot
Name: "Parker" (robot)
Location: Shuttle Control
[On the way to rescue Parker, there are a bunch of open doors with inactive unlimited (no XP) bot generators behind them, and closed doors with treasure behind them. On the way back to the transit car, the player can use HR-V and Parker together to switch the states on these doors.]
Names: Dennis Mercer, Olivia Madison, and Stuart Westlake
Location: Colonist Coldsleep A & B
Name: Ellen Larsen
Location: Engine Maintenance
Name: Eric Langway
Location: Shuttle Bay
Name: Zachary Rhodes
Location: Shuttle Bay
Name: Marie Bouchard
Location: Shuttle Bay
Name: Caitlin Murphy
Location: Shuttle Bay
m_a_armorbreak
Assigned by: [automatically assigned when the player encounters the first Armor Break Clip-locked door]
Start Location: ?
End Location: ?
m_a_explosives1
Assigned by: [automatically assigned when the player encounters the first Explosives 1-locked door]
Start Location: ?
End Location: ?
m_a_explosives2
Assigned by: [automatically assigned when the player encounters the first Explosives 2-locked door]
Start Location: ?
End Location: ?
m_a_drone
Assigned by: [automatically assigned when the player encounters the first Kamikaze Drone-locked door]
Start Location: ?
End Location: ?
m_a_shield
Assigned by: [automatically assigned when the player encounters the first Shield-locked door]
Start Location: ?
End Location: ?
m_a_deadlyattack
Assigned by: [automatically assigned when the player encounters the first Deadly Attack II-locked door]
Start Location: ?
End Location: ?