Space Siege primary missions

Prologue

Intruders

m0_p_01_intruders

Assigned by: PILOT (offscreen)
Start Location: Engine 3 Control
End Location: Engine 2 Control

NIS-2: Fade up from the intro FMV to show Aliens killing evacuees

[Reused dialog from Vargas to explain the mission]

Task: Defeat the Hunters

The Armstrong has been boarded by the aliens responsible for the destruction of Earth. Defeat as many of them as possible.

Task: Get two wireless transponders from an ASF soldier

In order to network the Armstrong's engines, a wireless transponder must be affixed to each engine control. Locate two unused transponders.

Task: Set up a wireless transponder on the Engine 3 Control Panel

To escape the Aliens, the Armstrong must have at least two of its engines networked. Attach the transponder to the main Ares control console to sync it to the Flash engine.

Task: Set up a wireless transponder on the Engine 2 Control Panel

The Armstrong's engines must be completely synchronized in order to perform the 200% over-burn. Affix the transponder to the Flash control console to complete the network.

Task: Get to a safe location before PILOT fires the engines

The AI will engage the networked burn in less than a minute. Find a room that will block out the deadly radiation before that happens.

Refuge

m0_p_02_refuge

Assigned by: PILOT (offscreen)
Start Location: Engine 2 Control
End Location: Engine 2 Control (transit car)

[Reused dialog from PILOT to explain the mission]

Task: Meet up with Jake

First Sergeant Jacob Henderson was instrumental to the success of the engines' networked burn. Reconnect with him at the Engine Room backup lift controls.

Task: Evacuate to the Coldsleep pods

In minutes, PILOT will release nerve gas into every area of the ship to destroy the Alien threat. Every human on board must retreat to the safety of the Coldsleep pods to survive.

NIS-2: Jake's legs are crushed / rendered useless

Task: Help Jake into a transit car

First Sergeant Jacob Henderson has sustained significant damage to his legs. Help him into the next transit car to save his life.

Task: Defend the evacuees

The next transit car should arrive in a few minutes. This group of survivors must be protected until it is here.

NIS-2: Seth gets into his Coldsleep pod


Act 1

Awake

m1_p_01_awake

Assigned by: [automatically assigned]
Start Location: Crew Quarters B
End Location: Crew Recreation

NIS-2: Seth gets out of his Coldsleep pod

[Reused dialog from Seth to explain the mission]

Task: Explore the area and search for any signs of life

After an indeterminate length of time, the Life Support system has detected negligible traces of nerve gas residue and resuscitated the Coldsleep occupants. Now that it is safe, investigate the area for any survivors.

NIS-4: Crew Quarters flyby
NIS-2: Gina is under attack by cybers

Task: Help the survivor

A crew member of the Armstrong is under attack by unrecognizable assailants. Save her.

Home

m1_p_02_home

Assigned by: Gina
Start Location: Crew Recreation
End Location: Medical Center Delta

[Reused dialog from Gina to explain the mission]

Task: Escort Gina to Medical Center Delta

With its supply stores and narrow exits, MedCenter Delta is the best two-person defensible position nearby. Escort SCS Reynolds to the MedCenter network terminal.

NIS-4: Medical Center flyby
NIS-2: Seth and Gina arrive in MCD

Task: Find at least four ballistic autoturrets

MedCenter Delta appears to be deserted. With the appropriate weaponry, this location should be relatively safe. Bring back enough defenses to guard both exits.

[Here, the player finds a deprogrammed HR-V, and must go back to already explored areas to find the following four items.]

Task: Collect a Relay Socket to install in the HR-V unit

Task: Collect a Coil Diode to install in the HR-V unit

Task: Collect a Three-Axis Accelerometer Module

Task: Collect an Open Frame-Pull Solenoid

Task: Use the parts to reprogram the HR-V unit

NIS-2: Robot buddy assembly

[Now the defenses are set up, but we need to combine Jake's weapons knowledge and Seth's robotics knowledge to make them work properly. This will suggest to the player that going after Jake is the next step, but he can rescue DeSoto first if he likes.]

The Surgeon

m1_p_03_surgeon

Assigned by: Gina
Start Location: Medical Center Delta
End Location: Medical Center Delta

Task: Get into Hydroponics Atrium

NIS-3: Hydroponics flyby

Task: Find Dr. DeSoto

NIS-2: DeSoto is under attack by cybers

[Due to the increased oxygen level in the Atrium, there are fires all over the place – but the sprinkler system isn't kicking on because the temperature sensors are malfunctioning. So the only solution is to make MORE fire, by blowing up canisters of chemicals that are next to the existing fire.]

Task: Blow up enough chemical tanks to engage the sprinkler system

NIS-3: DeSoto is freed from his safe spot

Task: Escort DeSoto back to MCD

The Squadmate

m1_p_04_squadmate

Assigned by: Gina
Start Location: Medical Center Delta
End Location: Medical Center Delta

Task: Find Jake's pod

Task: Find something to get Jake back to MedCenter Delta

Task: Escort Jake back to MCD

[On the way to Jake, the player should run into a bunch of stairs and other things that are relatively easy for a biped to navigate, but someone in a wheelchair can't do it. We also need to establish (through dialog) that we can't just carry Jake to safety, because there are enemies along the way. On the way back, we'll have to navigate through broken cold-sleep pods (and their debilitating effects) to open up wheelchair-accessible paths for Jake.]

The Mechanic

m1_p_05_mechanic

Assigned by: Gina
Start Location: Medical Center Delta
End Location: Hydroponics: Atrium

Task: Find Frank

[If players have installed the cybernetic eye enhancement, they can easily bypass the series of retinal scanners to reach Frank. However, if players take the pure path, they must use a substantial amount of energy to "hack" the retinal scanners.]

NIS-4: Life Support flyby

Task: Help Frank fix the damaged water pipe

[When the player gets into LSH2O, Frank is trying to repair a damaged water treatment pipe. He was able to seal the door using his vast knowledge of the ship, but thanks to the player's destruction, the aliens can easily get into the area. The player must alternate between holding off the occasional alien who makes it through the door, and helping Frank control the pipe so it doesn't burst and flood the area. This is training for the much more hectic "defend Frank" task that is to come.]

Escort Frank to the Transport Center

Departures

m1_p_06_departures

Assigned by: Frank
Start Location: Hydroponics: Atrium
End Location: Hydroponics: Atrium

Task: Guard Frank while he gets you in to the Transport Center

Some of the aliens that attack Frank use flash grenades, causing the entire screen to go almost pure white for a few seconds. The cybernetic eye enhancement will cause this effect to go away almost completely.

Task: Enter the Transport Center

NIS-4: Transport Center flyby
NIS-3: PILOT contacts Seth

Containment

m1_p_07_containment

Assigned by: PILOT
Start Location: Transport Center
End Location: Colonist Living Quarters

NIS-4: Colonist Living Quarters flyby

Task: Go to Colonist Living Quarters and await further instructions

Task: Manually seal the main bulkhead leading from Colonist Quarters

If the player has installed the cybernetic hand upgrade, then he can hack these doors shut with little difficulty. It requires entering seventeen 20-digit codes in less than ten seconds, which is easy for a cybernetically-sped up hand.

Task: Rescue the survivor

Task: Find the Medical Center Beta keycard

Voltage

m1_p_08_voltage

Assigned by: PILOT
Start Location: Transport Center
End Location: Life Support: Water Treatment

[The first four tasks require the cybernetic hand upgrade to bypass palmprint security. If the player does not have this upgrade, he must blow up several water tanks, which has ramifications (here and here) later in the game.]

Task: Go to Life Support: Water Treatment and await further instructions

Task: Flood the fore section of LS(H2O) with ankle-deep water

Task: Flood the aft section of LS(H2O) with ankle-deep water

Task: Flood the port section of LS(H2O) with ankle-deep water

Task: Flood the starboard section of LS(H2O) with ankle-deep water

NIS-2: LS(H2O) is flooded

Task: Find a High Voltage Superconductor access panel

Task: Destroy the wire moorings

NIS-1: Aliens are electrocuted

Fumigation

m1_p_09_fumigation

Assigned by: PILOT
Start Location: Transport Center
End Location: Colonist Coldsleep B

NIS-4: Colonist Coldsleep flyby

[Here, we have to establish that the aliens are smashing Coldsleep pods wherever they can and killing hundreds. There are too many of them, so we've got to gas the area.]

Task: Go to Colonist Coldsleep B and await further instructions

Task: Adjust the local A/C controls to accept a flow from Hydroponics

[There should be three or four of these things to keep the pacing right.]

Task: Flood the zone with nerve gas

[Before the player can do this, Gina contacts him and tells him there are still people in there. Maybe techie girl disabled the tracking devices, which is why we didn't see them before?]

Task: Get all non-cybers out of coldsleep

[The security system in this area has overreacted to the present situation. Because of this, infrared laser grids have blinked into existence, which trigger security bots to attack. With the cybernetic eye enhancement, these can be seen and avoided.]

Task: Press the button to flood the area with alien-killing nerve gas

[This should be the last thing the player does in this area, since it should effective end the zone as a playable area in Act 1. Also, it needs to be done from a airtight location so the player doesn't get caught in the nerve gas himself.]

NIS-2: Nerve gas kills every living thing in the area

Severed

m1_p_10_severed

Assigned by: PILOT
Start Location: Transport Center
End Location: Colonist Coldsleep A

[Here, we again have to establish that the aliens are smashing Coldsleep pods wherever they can and killing hundreds. There are too many aliens, and too many people to rescue. They're safe in their pods as long as aliens don't come along and smash them. So gassing them (or overloading coldsleep so the entire area is frozen) is the best course of action. This should be a really difficult moment for Seth.]

Task: Disable the first main bulkhead control

Task: Disable the second main bulkhead control

Task: Disable the third main bulkhead control

NIS-2: Big reveal of cybers fighting Hunters

Task: Return to Medical Center Delta

Answers

m1_p_11_answers

Assigned by: DeSoto
Start Location: Colonist Coldsleep A
End Location: Medical Center Delta

Task: Find an functional CPU from a dead cyber soldier

[The first four CPU's that the player finds should be unusable, and the fifth one should be the one that works. This gives us an excuse to have the player go back to previously visited areas and kick some ass with his new abilities.]

Task: Bring the cyber's CPU back to DeSoto

NIS-2: PILOT's treachery is finally revealed
NIS-1: Tensions run high and Seth steps up to deliver the plan

Act 2

Source

m2_p_01_source

Assigned by: [automatically assigned]
Start Location: Medical Center Delta
End Location: Engine Maintenance

Task: Go the Transport Center and use its network to find out where PILOT is taking the bodies from coldsleep

[The coldsleep pods in this area are malfunctioning – the composition of the freezing gas has been polluted by nerve gas residue. The broken pods in this area will occasionally cause nerve damage to the player, temporarily paralyzing his legs (stopping movement) or arms (stopping actions). Installing the cybernetic spine upgrade will prevent this from happening.]

Task: Go to Engine Maintenance and destroy the cyber assembly line

[Note that this task technically "succeeds", but we never actually destroy the assembly line – it's already inoperative]

NIS-4: Maintenance flyby
NIS-3: Engine Maintenance is cold and silent

Command

m2_p_02_command

Assigned by: Lieutenant Larsen
Start Location: Engine Maintenance
End Location: Crew Quarters A

Task: Escort Lieutenant Larsen to safety

Task: Go to the Officer's Wing and find Security Commander Vargas

Vargas has manually locked (and damaged) the door leading to the officer's wing of the crew quarters. If the player has installed the cybernetic arm upgrade, opening the door to Vargas's room is as simple as clicking it to open. If not, the player will have to use his FlexArmor to fix it – at the cost of his max energy being drained for the next few minutes.

NIS-2: Vargas's big reveal

Task: Defeat SecCom Vargas

Control

m2_p_03_control

Assigned by: [automatically assigned]
Start Location: Crew Quarters A
End Location: Bridge

Task: Get to the Bridge

NIS-4: Bridge flyby

Task: Upload DeSoto's algorithms into the Astrogation network [fails]

NIS-4: Astrogation flyby

Task: Find PILOT's new location [fails]

NIS-2: Seth is captured
NIS-1: Seth is taken to Interior Maintenance for interrogation

Escape

m2_p_04_escape

(note that this one might take place entirely in a NIS)
Assigned by: [automatically assigned]
Start Location: Interior Maintenance
End Location: Medical Center Delta

[During this section, we'll control HR-V for a brief section as he knocks down a door to create a distraction while the player escapes. So the "break free" task will likely already be completed by the time the player regains control. Specs for controlling HR-V during this sequence are located in Appendix 3.1 - Robot Companions]

[Note that the hero will recover his gear before the player regains control of him]

Task: [As HR-V] Reach the room where Seth is being held

Task: Get to a transit car and ride back to MCD

[Note that this task fails when the player finds the transit system inoperative]

Task: Re-establish communication with MCD

NIS-4: Hold flyby
NIS-4: Cargo Transport flyby

Task: Get to the Transit Center to re-enable the transit network

Task: Defeat the robot guarding the main transit network terminal

Task: Get back to MCD

Defense

m2_p_05_defense

Assigned by: [automatically assigned]
Start Location: Medical Center Delta
End Location: Medical Center Delta

NIS-0: Seth arrives back at MCD to find the survivors battling PILOT's army

Task: Repair all the defenses

Task: Defend your friends against the attacking forces

NIS-1: The Hybrids (cybernetic aliens) arrive and swarm over PILOT's army

NIS-3: Seth stands alone in a room full of dead cybers, robots, and Hybrids

Evacuation

m2_p_06_evacuation

Assigned by: "Others" leader
Start Location: Medical Center Delta
End Location: Shuttle Bay

NIS-4: Shuttle bay flyby

[In the Shuttle Bay, all the shuttles and freighters are firmly docked in their moorings; but the player isn't as lucky. During this sequence, this area is repeatedly depressurizing due to the Hybrids' attacks. This forces the player to frantically kill the Hybrids while the area is preparing to depressurize, retreat to the safety of the freighter while the area is actually depressurized, and then repeat the cycle. In the middle of this, the player must also squeeze in the evacuation of three (small) groups of survivors.

Some ideas for the different "stages": different times in between depressurizations; Hybrids coming from more doors; different lengths of depressurizations; slower-moving rescuees; and so on.]

Task: Get into the Shuttle Bay

Task: Evacuate the survivors in the freighter to safety

Task: Perforate the auxiliary fuel tanks on the freighter

Task: Escape before the next depressurization

NIS-2: Seth blows up the freighter

Payback

m2_p_07_payback

Assigned by: Gina
Start Location: Medical Center Delta
End Location: Exterior Maintenance

Task: Destroy the alien factory

If the player has the cybernetic spine upgrade, then this stretch proceeds normally. If not, proximity to the alien's pod causes sporadic nervous system spasms – the player will occasionally lose control of movement and actions.

NIS-2: Alien factory blows up
NIS-2: Reveal of alien warlord

Task: Kill the warlord

[We'll want to let the player know here that he's going to have to depressurize SEM – so if he wants to go shopping before hitting the exterior, he'd better do it now.]

Task: Depressurize SEM

If the player has the hand, spine, arm, leg, and chest upgrades, then he can get back into SEM after it's been depressurized. He can find a secret, cool weapon if he does so.

NIS-1: SEM depressurizes, Alien pod and Aliens are sucked into space

Act 3

Weightless

m3_p_01_weightless

Assigned by: Gina (offscreen)
Start Location: Exterior Maintenance
End Location: Medical Center Delta

Task: Find a spacesuit and some gravity boots

NIS-3: Reveal of the ship's exterior

Task: Find a way back into the ship

If the player has the cybernetic chest upgrade, then he can survive without breath for the entire trip on the outside of the hull. If not, he must stop every few minutes to "charge up" the oxygen tanks by standing still without moving or shooting.

NIS-3: Seth gets back into the ship

Task: Get back to MCD

NIS-2: Joyous reunion in MCD

Silence

m3_p_02_silence

Assigned by: Frank
Start Location: Medical Center Delta
End Location: Shuttle Docking Gantry

Task: Enable access to the tail

NIS-4: Shuttle Gantry flyby

Task: Reorient all of the dishes so their communications will auto-reset

If the player has the cybernetic chest upgrade, then he can survive without breath for the entire trip on the outside of the hull. If not, he must stop every few minutes to "charge up" the oxygen tanks by standing still without moving or shooting.

Task: Get back to MCD to find out what happened

NIS-0: Reveal of Jake with legs, Jake explains the new plan (cut to the engines to show it?), Seth attacks Jake and gets knocked backwards

"Good" Mission: Liberation

m3_p_03_good_liberation

Assigned by: [automatically assigned]
Start Location: Medical Center Delta
End Location: Engine 3

NIS-3: Engineering flyby ("good" version)

Task: Find the first group of hostages

Task: Defeat the miniboss guarding the hostages

Task: Clear a path to the transit car so Frank can escort the hostages

[This means completely emptying the area of all enemies. Once that is done, Frank will take the survivors to MCD off-screen the next time the player uses a "teleporter".]

Task: Set a cluster of two AE Burn and one Plasma Deliver mine on the temperature throttle sensors

Task: Get to safety and detonate the mine cluster

"Good" Mission: Emancipation

m3_p_04_good_emancipation

Assigned by: [automatically assigned]
Start Location: Medical Center Delta
End Location: Engine 2

Task: Find the second group of hostages

Task: Defeat the miniboss guarding the hostages

If the player has the cybernetic eye upgrade, then this fight behaves normally. If not, the extreme heat from the nearby engines causes the whole screen to blur.

Task: Clear a path to the transit car so Gina can escort the hostages

[This means completely emptying the area of all enemies. Once that is done, Gina will take the survivors to MCD off-screen the next time the player uses a "teleporter".]

Task: Set a cluster of two AE Burn and one Plasma Deliver mine on the temperature throttle sensors

Task: Get to safety and detonate the mine cluster

"Good" Mission: Salvation

m3_p_05_good_salvation

Assigned by: [automatically assigned]
Start Location: Gina or Frank
End Location: Engine 1 Control

Task: Find the last group of hostages

Task: Defeat the miniboss guarding the hostages

Task: Clear a path to the transit car so DeSoto can escort the hostages

[This means completely emptying the area of all enemies.]

Task: Set a cluster of two AE Burn and one Plasma Deliver mine on the temperature throttle sensors

[Here we reveal that due to the engines' significantly damaged cores, the bomb will only stay active if someone stays behind to protect it from several unstoppable robots who want to reset it. DeSoto sacrifices himself.]

Task: Get to safety and detonate the mine cluster

Task: Escort the hostages to the transit car while DeSoto manually overrides the engine controls

NIS-0: DeSoto guards the EMP bomb until it detonates

"Good" Mission: Fratricide

m3_p_06_good_fratricide

Assigned by: Gina
Start Location: Engine 1 Control
End Location: Shuttle Control

Task: Defeat the upgraded form of Jake

"Good" Mission: Reboot

m3_p_07_good_reboot

Assigned by: [automatically assigned]
Start Location: Central Computing
End Location: Central Computing

Task: Blow up the CPU (which will reformat the processing collective, and return control of the ship to the individual AI's)

NIS-1: "Perfect" ending
NIS-1: "Good" ending

"Bad" Mission: Disposal

m3_p_03_bad_disposal

Assigned by: [automatically assigned]
Start Location: Medical Center Delta
End Location: Engine 3

NIS-3: Engineering flyby ("bad" version)

Task: Go to the Engine 3 Control Room

Task: Stun or immobilize the insurgents in Engine 3 (including Frank)

"Bad" Mission: Extinguish

m3_p_04_bad_extinguish

Assigned by: [automatically assigned]
Start Location: Medical Center Delta
End Location: Engine 2

Task: Go to the Engine 2 Control Room

Task: Stun or immobilize the insurgents in Engine 2 (including Gina)

If the player has the cybernetic eye upgrade, then this fight behaves normally. If not, the extreme heat from the nearby engines causes the whole screen to blur.

"Bad" Mission: Purge

m3_p_05_bad_purge

Assigned by: [automatically assigned]
Start Location: Medical Center Delta
End Location: Engine 1

Task: Go to the Engine 1 Control Room

Task: Defeat DeSoto's army

Task: Bring DeSoto's datapad to PILOT for analysis

"Bad" Mission: Insurrection

m3_p_06_bad_insurrection

Assigned by: PILOT (offscreen)
Start Location: Engine 1
End Location: Central Computing

NIS-3: Central Computing flyby

Task: Defeat the traitorous Jake and assume your rightful place in PILOT's hierarchy

"Bad" Mission: Reformat

m3_p_07_bad_reformat

Assigned by: [automatically assigned]
Start Location: Central Computing
End Location: Central Computing

Task: Blow up PILOT's CPU

NIS-1: "Bad" ending