GRANT ROBERTS
Writer / Designer
eponymous at grant roberts dot com
(seven zero three) two eight three - four eight zero two
Seattle, WA
To remember the giddy exuberance and open-mouthed wonder that video games brought me as a child, and ignite those feelings in a new generation of gamers.
Game designing. Mission planning and implementation. Character creation. Back story brainstorming. Dialogue and in-game text writing. Voiceover directing. Encounter scripting. Press demoing. Copy editing. Humor injecting.
- Brainstorming and implementing over 100 unique missions that feature dozens of beloved Marvel heroes.
- Writing dialogue for in-game mini-comics and NPC interactions that is engaging for both kids and adults.
- Coloring outside the lines of traditional Marvel lore by designing dozens of city blocks around iconic landmarks.
- Created the game's world, history, culture, organizations, and denizens for an unannounced MMORPG.
- Designed over 1,000 quests from initial sketches to final text.
- Named all 240 unique creatures, hundreds of abilities, and thousands of items.
- Wrote over 10,000 lines of original dialogue for Space Siege.
- Designed over 80 unique missions (single-player and multiplayer).
- Created over 30 memorable characters, each with at least 50 lines of dialogue.
- Selected the game's composer, directed his efforts, and gave feedback to submissions.
- Concepted, laid out, and fully implemented ten indoor and outdoor regions for Dungeon Siege II: Broken World.
- Implemented nearly all primary and secondary quests for DSII:BW, while creating some of the most memorable scripted moments in the game.
- Breathed life into preexisting assets to create ghostly apparitions, foreboding ruins, and distinctive weapons.
- Negotiated milestones and schedules with the project’s publisher.
- Designed Xbox-friendly interface for Bicycle Casino 2005.
- Wrote and edited in-game help text and manual copy for Bicycle Casino 2005.
- Oversaw all aspects of development for Unreal II: XMP.
- Worked closely with Lead Designer and Tech Lead to streamline the development process.
- Liaised between Legend Entertainment and Tantalus Interactive on Unreal II Xbox.
- Wrote scripts, directed talent, integrated final voice assets into Unreal II - over three thousand unique lines of dialogue, over eight thousand lines total.
- Gave three days of Unreal II presentations at the 2002 Electronics & Entertainment Expo.
- Created dozens of original sounds for use in Unreal II, post-produced existing audio, and provided the voice of one of the main characters.